Yesterday I decided to download a few art tutorials from Udemy.com. The first, which is most relevant to my RPG maps, is Digital Landscapes Painting Environments With Photoshop. It gave me a great realization on how to approach my digital art. When I first started, I knew that time and detail was a limitation that I had in my maps. It forced me to use a more cartoon style, which I like anyway. Now, through the use of photographic elements I can use graphic editing to create the detail that my RPG maps were lacking.
The Problem With Speed Paintings
From all the speed paintings I’ve watched on youtube, none of them truly describe the process. They give a wonderful look into an amazing artist. They don’t give tips on the how or the why. I will admit that “how” is a difficult thing to teach, but it comes down to practice and copying other artists.
With my graphic art background, my class showed me some ways I could add not just paint on the computer, but apply digital effects. It seems obvious, but coming from an actual pen and paper background with physical media I reason didn’t combine the two ideas. If I was making a photoshop graphic, of course, I would apply texture, but I hadn’t with my iPad artwork because I thought of it like manipulating physical media. The class showed the idea of using textures to make photo-realistic paintings more believable with the use of minute photo-realistic details to really make the environment pop. Great stuff!
Check out my first test on how to apply the lesson to my Floating Island Banyan Trees map.
Notice the use of photo-realism by splitting the center of the image in half. The top half has my textured effects while the lower half is plain painting. Both look good, but the photo-realism, which didn’t take that long to do, certainly adds an interesting aspect of the artwork. It especially adds life to the bushes.